07 Tháng 04, 2017
Every time a new version of Cinema 4D comes out, the questions are always the same.
“Should I upgrade to the new version?”
“Is it worth it?”
“Do I really need these new features?”
Well, the last few versions were full of new features, but many people decided not to upgrade or buy for one reason or another.
R16 isn’t like that at all. It’s FULL of new useful features that help make your renders more beautiful and your workflow easier.
Honestly, It’s been a while since I have been this excited for a Cinema 4D release. This new version adds some HUGE new features. They aren’t all obvious hits like New Dyanmics or Mograph, but as Chris and I learned more about these new features, we got more and more excited about this new version.
So, what is this version all about? A lot of disparate stuff. But, it all comes together in a lovely new update from Maxon.
It’s so big, we put together quite a few new videos below to show off some of the new features of Cinema 4D R16.
UPDATE: We are giving away the R16 scene files from this post to our newsletter subscribers. Sign up and get them right away in your Email. Signup here.
The biggest news is Reflectance. It looks like only a new Texture channel. But, it’s really a brand new material engine for Cinema 4D. The old reflection channel is totally GONE. And so is specular. In their place is an entirely new Reflectance system. It’s a BRDF based system that is a bit similar to V-ray in the way that it works. Honestly, it replaces almost all of the other channels in the texture system.
Reflectance is probably the biggest reason to upgrade from your current version. Now you can layer reflection channels on top of each other to get super realistic layering effects. It’s not a simple system to use or get used to, but the results are spectacular. Watch the video above and check out the renders below to see some Reflectance examples. You will definitely see more tutorials about this after R16 comes out.
New Metal Types
New Transparent Effects
Motion Tracking Example
This advanced tag lets you feed raw data straight from the mouse and viewport and feeds it into your Xpresso rigs and scripts. Driving any parameter by directly interacting with models in the viewport adds great potential for character rigging and animation.
Interaction Tag Example
One of the most divisive features of R15 was Team Renderer. Maxon stopped supporting their popular NET renderer for it’s simpler Team Renderer. Smaller studios may have loved the simplicity and setup of the Team Renderer. But, larger studios with bigger farms clung older versions of C4D just to keep using NET Render because they needed it’s robustness.
R16 brings some more advanced features to the Team Renderer including a web interface where you can manage your jobs and all of your clients from one place. We haven’t played around with it enough to make a video yet, but expect one in the near future.
When I first heard about all the features in R16, they didn’t stand out as a huge “need to get” update. But, as I started learning and playing with all the things you can do with the new version, my attitude quickly changed.
The reflectance system and 3D tracker is worth the upgrade price alone.
But, when Chris started getting excited about the Polygon Pen, Reflectance, and Bevels, I KNEW this would be a big update no matter what part of C4D you use. Cinema 4D R16 comes highly recommended whether this is your first time buying C4D or if you are upgrading from a previous version.
Ready to get R16? Get a new version or upgrade to R16 through this link and you can also support Greyscalegorilla. We get a small commission every time you buy something from Toolfarm through one of our links.
07 Tháng 04, 2017
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